The Octane Spawner is a lightweight vehicle made for defying gravity with its rocket boosting, jumping, and aerial maneuverability capabilities. You can even use this vehicle to wall drive, similarly to the Rocket League gameplay mechanics.
Like Rocket League, the Octane’s speed is influenced by terrain angles. Driving up a slope will reduce the Octane to subsonic speeds if Boost is not actively applied. Driving down a slope can accelerate the Octane to supersonic speeds.
This vehicle has Sticky Wheels, which allow a player to drive up vertical surfaces. Players will become unstuck from an upside-down surface after a few seconds.
The Octane can also float and use Boost to propel the vehicle across water.
You can place Rocket Boosts throughout your island to restore the Octane’s Boost.
This vehicle does not use fuel and cannot support passengers. Off-Road Tires will not work on the Octane.
The Octane is not affected by the Movement Modulator.
More of the Octane’s capabilities are listed below. You can find the Octane’s controls in the Octane Controls section.
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Jump: Press the Jump button once to make the Octane jump. Hold the button to jump higher.
Double Jump: Press the Jump button twice for a double jump.
Drift: Use the handbrake to drift and make sharp turns.
Air Yaw: While in mid-air steer left and right to control air rotation.
Air Roll: While in mid-air, press and hold Toggle Air Roll while steering left and right to control air roll.
Air Pitch: While in mid-air, pitch forward or back while mid-air to control air pitch.
Dodge: Jump, then while rotating the Octane press Jump again to Dodge in any direction.
Reverse Camera: Hold Reverse Camera to look behind you.
Toggle Camera: Toggle the camera to switch between free-look and swivel camera controls.
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Boost: Boost is a unique resource that allows the Octane to drive faster and fly.
Aerials: After pressing the Jump button, pitch back, then hold the boost button to fly in the air!
Finding and Placing the Device
From Create mode, press the Tab key to open the CREATIVE inventory screen.
Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
Point at the device with your phone. If the CUSTOMIZE popup doesn’t open immediately, move closer until it does, then press E to open the Customize panel.
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for specific related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
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However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs, we use italics for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option’s value, there will be a note about that in the Description field for that option.
This device has some basic functionality, like boost regen and enabling the radio. Additionally, there are some advanced options, like whether the Octane can perform tricks and take damage from other vehicles.
You can configure this device with the following options.
All Options (Additional)
When one device needs to “talk” to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
When the Octane Spawner device receives a signal on a channel, it can be enabled or disabled, can spawn or destroy a vehicle, and assign a driver. It can transmit a signal on a channel when a player enters or exits the vehicle, and when the vehicle is spawned or destroyed.
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Transmitters send a signal on the selected channel when triggered.
Like Rocket League, input directions are relative to the vehicle, not the camera.